// initialize pointer array
function randomimg(){
};

// main display function
function displayside(){

// init vars
r=new randomimg();
n=0;
i=0;
i2=0;

// image list
r[n++]= '<tr><td><a href="wsj/index.html"><img src="../images/side_images/wsj.jpg" width="175" height="100" border="0" alt="Winston-Salem Journal"></a></td></tr><tr><td><img src="../images/layout/spacer.gif" width="100%" height="5"></td></tr><tr><td align="center" valign="top"><span class="bdycpy"><b><a href="wsj/index.html">Winston-Salem Journal</a></b></span></td></tr><tr><td><b><img src="../images/layout/spacer.gif" width="100%" height="15"></b></td></tr>';

r[n++]= '<tr><td><a href="howler/index.html"><img src="../images/side_images/howler.jpg" width="175" height="100" border="0" alt="The Howler"></a></td></tr><tr><td><img src="../images/layout/spacer.gif" width="100%" height="5"></td></tr><tr><td align="center" valign="top"><span class="bdycpy"><b><a href="howler/index.html">The Howler</a></b></span></td></tr><tr><td><b><img src="../images/layout/spacer.gif" width="100%" height="15"></b></td></tr>';


// end image list

i=Math.floor(Math.random()*n);

// keeps the script from displaying the same game

do
{
i2 = Math.floor(Math.random()*n);
}
while (i2 == i);

// write games to screen 
document.write(r[i]);
document.write(r[i2]);

};